Category: User Experience Design
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UX Workshop with Elizabeth Baylor – Day 1
The design team at PayMaya had the opportunity to have a two-day workshop with Elizabeth Baylor—a senior UX researcher at Google. Day 1 topics covered the following: UX Process Usability and Usefulness Generative and Confirmatory Research The Curse of Knowledge We assume that others think like we do but that is only an assumptions. Here…
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Uncoordinated Stream of Design Deliverables
I have often seen UX designers present bewildered development teams with an uncoordinated stream of design deliverables that define what they need to build—for example, Adobe Photoshop or XD screen designs, Figma prototypes, Confluence documents, and Excel spreadsheets, along with some hand-coded HTML and JavaScript. Plus, UX teams often seem oblivious or uncaring about the…
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Learnings and Reminders
The minimum size of an Active Area (AA) Ideally, it is 48 x 48 pixels. However, there are elements that needs to be smaller in relation to other elements with it—with this consideration, we could go down until 32 x 32 pixels. The cohesion between two UI elements In order to show cohesion and relation…