I got FruityLoops 3 to manipulate and produce tracks, good ol’ Winamp 5 to play exported materials and convert files to uncompressed WAV. And now, Audacity to trim and stitch raw materials.
What is this project all about
It’s all about SoundThemes™ wherein sound effects is another layer of the user experience. But that’s not all – it wouldn’t be a theme if the collection of sounds is fragmented. This would be used in all kind of actions and hints in any game or app.
So for this prototype, I used our favorite urine-colored drink – Mountain Dew to collect all sorts of soda can sounds. Using iPhone 4’s Voice Memos app, I recorded all clinks and clanks of the can from full to empty to down the trash can.
Let me hear!
Girls and boys, I present to you the raw recording (but that might probably bore you):
[soundcloud url=”https://api.soundcloud.com/tracks/156270932″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
So here’s a trimmed and stitched version:
[soundcloud url=”https://api.soundcloud.com/tracks/156272077″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
And an electronic version using only the individual sounds of the can:
[soundcloud url=”https://api.soundcloud.com/tracks/156278666″ params=”color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false” width=”100%” height=”166″ iframe=”true” /]
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